zkGarden Litepaper
  • ๐Ÿ‘จโ€๐ŸŒพzkGarden Litepaper
    • ๐Ÿ“ฝ๏ธOverview
  • ๐ŸŽฎGameplay
    • ๐Ÿ‡Gathering
    • ๐ŸResources
    • ๐ŸŽPlanting
    • ๐ŸEnergy
    • ๐Ÿ‹Progression & Upgrading
      • ๐Ÿฅ—cooking
      • ๐ŸชตCrafting
      • ๐Ÿ—ณ๏ธLooting
    • ๐ŸŽฐGame Asset
      • ๐Ÿ๏ธLands
      • ๐Ÿ‘จโ€๐ŸŒพFarm Items
  • ๐Ÿ’ Economics
    • ๐Ÿฅ‘Garden
    • ๐Ÿ’Resource Generation
  • ๐ŸฅTokenomics
    • ๐Ÿช™Token
      • ๐Ÿ”Contract
  • ๐Ÿ”—Links
    • ๐ŸคPartners
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  1. Economics

Garden

Plots are pieces of floating landmass signature to the zkGarden universe. Players can choose to make their homes on three varieties of plots, each with its preconceived perks and limitations.

Free and rented plots will primarily be single-player instances, and visitors won't be able to see your farm. You donโ€™t need to own a plot of land to access the game's features.

Garden Owners have unique benefits associated with an ownership relationship to the Garden that is not found in other Garden interactions.

All Industries are available to Owned Garden, and some are unique to Owned Garden. A Garden Owner adds value to the NFT by working, industrializing, automating, and decorating it. Active Industries are limited by available Garden size but limitless overall. They can be mothballed at any time, and a new Industry initiated, as long as your garden size can accommodate it.

Garden Owners have the richest tapestry of interactions in zkGarden. They can manage the resources of their garden themselves, benefit from the production of their garden by Sharecroppers, and be Sharecroppers themselves on other Owned Gardens.

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Last updated 1 year ago

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