zkGarden Litepaper
  • 👨‍🌾zkGarden Litepaper
    • 📽️Overview
  • 🎮Gameplay
    • 🍇Gathering
    • 🍍Resources
    • 🍎Planting
    • 🍐Energy
    • 🍋Progression & Upgrading
      • 🥗cooking
      • 🪵Crafting
      • 🗳️Looting
    • 🎰Game Asset
      • 🏝️Lands
      • 👨‍🌾Farm Items
  • 💠Economics
    • 🥑Garden
    • 🍒Resource Generation
  • 🏥Tokenomics
    • 🪙Token
      • 🔐Contract
  • 🔗Links
    • 🤝Partners
Powered by GitBook
On this page
  1. Economics

Resource Generation

Resource generation is the main faucet in our game. Part of our in-game progression is that there is an increasing amount of difficulty to gather more rare and hard-to-come-by resources - and those resources will give more utility in-game. Players will need to spend time working their way up to be able to consistently gather higher and higher quality resources.

The number of resources generated during a given time period can be adjusted by our team via several variables:

  1. Replenishment times

  2. Inputs required to grow a resource

  3. How many resources are generated per action

  4. How much effort and attention does the process to harvest this resource require

PreviousGardenNextTokenomics

Last updated 1 year ago

💠
🍒